Stickman Broken Bones io

Stickman Broken Bones io

Play as a Stickman, run, jump and do damage. The unique physics of ragdoll gives the game a special charm. The more damage you do, the more points and new levels you unlock! The game is designed for fans of the Stickman and Ragdoll genres.
The game also has a leaderboard and a shop with a system for pumping stickman and his transport. Thanks to this, you will be able to break your character more spectacularly and interestingly, as well as compete with your friends on points scored.

Stickman Broken Bones io Game Guide

The goal of the game is to collect the maximum amount of damage in one jump. As you accumulate money, new levels will open up for you.
As you play, you will need to pump your limbs and buy transport.
Control: LMB / Touch

Featured Gameplay Mechanics

- Everyone's favorite ragdoll physics
- Spectacular limb injury system
- Lots of levels with lots of traps
- Character upgrade system
- Transport store

Who is credited with creating this game?

The developer for this game is Mirra Games.

What genre is this game considered to be?

The game’s genre classification is .IO.

Is the game designed to work well on mobile screens?

Stickman Broken Bones io is mobile-friendly.

What are the game’s notable tags?

The defining tags of this game are bike, destroy, fall, jumping, physics, ragdoll, skateboard, stickman.

Who should play this game, age-wise?

The ages most likely to enjoy this game are Kids, Teens.

Which game development platform or library was used to create this game?

The gameplay experience is powered by Javascript.

Is there any form of harmful or cruel behavior in the game?

Yes, Stickman Broken Bones io has scenes or actions that show cruelty.

Who is this game geared towards in terms of gender?

This game is best suited for Male & Female.

Does the game have any blood-related visuals?

Yes, Stickman Broken Bones io contains violent blood scenes.

Is the game intended for children?

No, Stickman Broken Bones io is not appropriate for minors.
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