Plasma Caster/Crematerbuild
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S
10
+5
3
Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
30
3
Master Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
50
3
Traveling Pharmacy
Weights of all Chems (including Stimpacks) are reduced by 90%.
lvl
3
3
Expert Heavy Gunner
Your non-explosive heavy guns now do +20% damage
lvl
40
3
Blocker
Take 45% less damage from your opponents' melee attacks.
lvl
21
P
1
+5
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
lvl
2
1
Green Thumb
Reap twice as much when harvesting flora.
lvl
4
2
Grenadier
Your explosives detonate with twice the radius.
lvl
35
E
7
+5
4
Lifegiver
Gain a total of +45 to your maximum Health.
lvl
50
3
Fireproof
Take 45% less damage from explosions and flame attacks.
lvl
27
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
lvl
38
4
Ironclad
Gain 40 Damage and Energy Resistance while not wearing Power Armor.
lvl
30
C
9
3
Inspirational
When you are on a team, gain 15% more XP.
lvl
2
2
Field Surgeon
Stimpaks and RadAway will now work much more quickly.
lvl
15
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
3
Tenderizer
Make your target receive 10% more damage for 10 seconds after you attack.
lvl
46
I
9
+5
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
lvl
46
3
Batteries Included
Energy weapon ammo weighs 90% less.
lvl
28
3
First Aid
Stimpaks restore 45% more lost Health.
lvl
2
5
Demolition Expert
Your explosives do +60% damage.
lvl
10
A
10
+5
1 unused pt
3
Thru-Hiker
Food and drink weights are reduced by 90%
lvl
7
3
Gun Fu
V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
lvl
50
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
lvl
49
3
Dodgy
Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
lvl
45
L
10
+5
3
Serendipity
While below 30% health, gain a 45% chance to avoid damage. (No Power Armor)
lvl
5
3
Class Freak
The negative effects of your mutations are reduced by 75%.
lvl
46
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
lvl
47
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
lvl
44
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.
lvl
30
1
Tormentor
Your rifle attacks have a 5% chance of crippling a limb.
lvl
37
Leveling Roadmap
Legendary Perks (6/6)
Legendary Strength
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Legendary Perception
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Intelligence
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Endurance
+5 END and +5 END Perk Points. Perk Points cap at 15.
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
max
1800 Perk Coins to rank up (~500 levels).
Mutations
Egg Head
INT +6
STR -3, END -3
Bird Bones
AG +4, Fall from heights more gradual
STR -4
Marsupial
Carry weight +20, +jump height
INT -4
Eagle Eyes
Critical Damage +60%, PER +4
STR -4
Adrenal Reaction
+Weapon DMG at low HP
Max HP -50
Speed Demon
Movement speed +20%, faster reload +20%
+50% drain on hunger and thirst while moving
Scaly Skin
Damage and Energy Resistance +50
AP -50
Empath
Teammates take 25% less damage
Player take 25% more damage
Herd Mentality
All SPECIAL stats +2 when grouped
All SPECIAL stats -2 when solo
Healing Factor
Health Regeneration +300%
Chem Effects -55%
Herbivore
Vegetables provides x2 benefit and no disease
Eating meat doesn't satisfy hunger
Addictions
Addictions don't provide any positive effect, but they affect Weapons and Armor with "Junkie's" legendary effect.
S
13..36
*
P
11..29
*
E
13..16
*
C
9..27
*
I
23..41
*
A
20..38
*
L
17..35
*
Max Ap:
247.5..427.5
*
Max Hp:
342.5..357.5
*
Carry Weight:
400..515
*
Xp:
+69%..+138%
*
Weapons
Armor
Secret Service Left Arm
53
53
53
S
0..+3
*
P
0..+3
*
C
0..+3
*
I
0..+3
*
A
0..+3
*
L
0..+3
*
Carry Weight:
+10
Mods
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Improved carrying capacity.
Unyielding
Gain up to +3 to all stats (except END) when low health.
Powered
Action Point Regen +5.
legendary3
Secret Service Chest Piece
115
85
85
S
0..+3
*
P
0..+3
*
C
0..+3
*
I
0..+3
*
A
0..+3
*
L
0..+3
*
Mods
Buttressed
Superior Damage Resistance. Exceptional Radiation Resistance and Energy Resistance.
Jet Pack
Enables jet-assisted boost while jumping.
Unyielding
Gain up to +3 to all stats (except END) when low health.
Powered
Action Point Regen +5.
legendary3
Secret Service Right Arm
53
53
53
S
0..+3
*
P
0..+3
*
C
0..+3
*
I
0..+3
*
A
0..+3
*
L
0..+3
*
Carry Weight:
+10
Mods
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Improved carrying capacity.
Unyielding
Gain up to +3 to all stats (except END) when low health.
Powered
Action Point Regen +5.
legendary3
Vault Jumpsuit
+5
+5
+5
S
+1
E
+2
I
+2
L
+2
Mods
Shielded Lining
Improves Strength, Endurance, Intelligence and Luck.
Secret Service Left Leg
53
53
53
S
0..+3
*
P
0..+3
*
C
0..+3
*
I
0..+3
*
A
0..+3
*
L
0..+3
*
Carry Weight:
+10
Mods
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Improved carrying capacity.
Unyielding
Gain up to +3 to all stats (except END) when low health.
Powered
Action Point Regen +5.
legendary3
Backpack
-60
-60
Carry Weight:
+120
Mods
High Capacity
Increases carry capacity. Reduces energy and rad resistance.
Secret Service Right Leg
53
53
53
S
0..+3
*
P
0..+3
*
C
0..+3
*
I
0..+3
*
A
0..+3
*
L
0..+3
*
Carry Weight:
+10
Mods
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Improved carrying capacity.
Unyielding
Gain up to +3 to all stats (except END) when low health.
Powered
Action Point Regen +5.
Acrobat's
Reduces falling damage by 50%.
434.5..474.5
*
344.5
242
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.1182x
Evasion Chance:
0%..+45%
*
Power Armor
power-left-arm
power-head
power-right-arm
power-left-leg
power-torso
power-right-leg
0..+102.5
*
+62.5
Incoming Damage:
0.30250000000000005x..1x
*
Incoming Explosive Damage:
0.1182x